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Coding Station

Curriculum Vitae(CV)/Resume

GAME DEVELOPER & DESIGNER

Sachit Nanajkar

I'm a game developer based in the UK. Specializing in Unity C# game development. 

MY PORTFOLIO

Role: Game Programmer / Designer

  • In Tumblestone Fury, take control of a powerful cannon as you embark on a thrilling journey to demolish towering structures. With intuitive controls, you'll master the art of aiming and shooting to strategically topple every block in your path.

  • This game is made as part of the UDC Game Jam #29 which had the theme: "Falling".

  • In this game, the player can find the following mechanism:

    • Shooting using unity physics and friction adjusted surfaces.​

    • Path prediction by simulating 'x' frames while aiming to get the aiming(predictive) line.

    • Object scattering destruction on impact to object.

  • This game was made using C# in Visual Studio for Unity. 

  • More on the code can be found in the game files which can be found on the git page of this project.

Role: Game Programmer / Designer

  • Battles are swift, outcomes uncertain. A single hit means starting over, but with each attempt, learn, adapt, and edge closer to triumph.

  • "MonoStrike Mortals" tests your precision and nerve, where a lone strike can make or break your day.

  • In this game, the player can find the following mechanisms:

    • All entities in the game die on one hit.​

    • AI have custom player detection and state machine for Agro-Idle-Walk states.

    • Level are made using tilemaps with various elements on various layers.

  • This is my first 2D game I have made within the time limit of 3 days.

  • This game was made using C# in Visual Studio for Unity.

  • More on the code can be found in the game files which can be found on the git page of this project.

Role: Game Programmer/ Designer

  • The player has to escape the randomly generated maze by finding the exit portal while avoiding fire from the turrets by turning his shield on & off. Switches scattered throughout the maze allow players to disable (turn off) specific turrets.

  • This project was made as part of the UDC game jam #26 (03 June - 11June, 2023). Theme for this game jam was: On/Off.

  • In this game the player can find the following mechanisms:

    • Turrets follow state machine behavior to switch between Idle - Attacking/Detecting - Death states.​

      • In Attacking/Detecting state, the turret point towards he player even through walls but shoot only when in line of sight without obstruction.​

    • The Maze itself is procedurally generated using seeds. Each maze generated is unique from the previous one.

    • Switches are color coded -> meaning white switch disables white turret, yellow switch would disable yellow turret, so on and so forth.

  • This game was made using C# in Visual Studio for Unity.

  • More on the code can be found in the game files which can be found on the git page of this project.

Projects currently in development

Restaurant Frenzy

  • Welcome to Restaurant Frenzy, where the heat of the kitchen and the rush of the dining floor are your daily challenges! Dive into the fast-paced world of culinary chaos as you step into the shoes of a skilled (or perhaps not-so-skilled), restaurant employee.

  • In this captivating simulation game, you'll navigate the highs and lows of restaurant life, striving to keep your establishment afloat. 

  • Will you excel in the kitchen, crafting culinary masterpieces and satisfying the taste buds of your demanding patrons? Or perhaps you'll thrive on the front lines, gracefully weaving through crowded tables and delivering impeccable service with a smile.

  • As you hone your skills and level up in your chosen role, new upgrades and abilities unlock, allowing you to tackle even the most chaotic shifts with finesse. But be prepared – at the end of each week (or month), the restaurant's success will be evaluated. Will you impress your bosses and secure your future in the culinary world, or will your shortcomings lead to disaster?
     

Screenshot 2024-02-28 182222.png
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